![]() To attach the target point to an actor, press.The camera target (center of interest, or COI)Īnchor shows the current interpolated position of the camera target.To attach the camera to an actor, press.Otherwise, the center of the bounding box is used.Lock distance to target being selected, can cause the camera to deviate from the path: If several actors are selected, and if all actors have the same origin, then the common pivot origin is used. This calculates a vector in the world coordinate system, between this point and the origin of the pivot of the selected actor or actors. Axis (X, Y, Z): Translation axis, that is the normalized vector along which the translation is applied.Ĭlick Pick Axis to select the axis in the 3D.Ĭlick Pick Point to select a point in the 3D.Translate: Translates the selected actors. You can use Alt to pick the center of an axis, and Shift to revert the picked axis. Instead of entering the values, you can click Pick to select the position in the viewport. Position (X, Y, Z): Final position of selected actor.Transform: Moves the selected actors freely. Transparency: Opacity of selected actor during animation.SetTransparency: Changes the opacity of the selected actors. Color: Color of selected actor during animation (can be set to Undefined).SetColor: Changes the color of the selected actors. Parent's motion, once through its own motion). Or Translate motion, the child actor will move twice, once throught its (otherwise, if a child actor and its parent actor are both animated by a Scale The selected actors must not have any parenting relation The pivot definition must not be animated in the time. Define the pivot of the object at time 0, before the step. Repetition: Number of times to apply scale ratio to selected actor.Scale Ratio: Scale ratio of selected actor.Scale: Re-scales selected actors from the pivot origin. Color: Color to use when flashing (can be set to Undefined).Background Color: Color to use in the text background.Font Color: Color of the font to use for the text.Font Family: Family of the font to use for the text.Font Size: Size of the font to use for the text.Size: Image size (with locked aspect ratio)ĭisplayText: Displays a text panel in the viewport, at a specified location.Left: Distance of image from the left of the viewport.Top: Distance of image from the top of the viewport.Use this command to add actors to, delete actors from, or replace actors in the step/pre-defined motion.ĭisplayImage: Displays an image in the viewport, at a specified location. Updates the properties of a single animation block currently selected in the timeline. Make sure that you have edited the animation properties, if required, before clicking this button. For the Motion group: Install, Remove, Roll, Screw,Ĭreates the animation for the selected actors.For the Highlight group: Enhance, Focus, Validated, Warning. ![]() For pre-defined groups, available animations are: Specifies the animation to use (from the selected group of animation templates). If some custom groups of animation templates are available in your animation library (on your Composer user profile), they are listed here. Pre-defined groups are Highlight and Motion. ![]() Specifies the group of animation templates in which to select an animation.
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